You have eaten our last impressions on Remember Me ? And you want more? No problemo. In Gameblog was everything. To learn more about the genesis of this title oh so promising and the studio that designed it, we offer heavy, solid, the thick. Nothing less than five interviews with key "drivers" of the project published by Capcom . All layers are discussed.
Oskar Guilbert, boss DONTNOD we speak more of his company; Stéphane Beauverger in charge of the narrative returns to the guidelines of the story, Jean-Maxime Moris (aka Jean-Max), creative director, we explains a little more gameplay, and Aleksi Briclot Michel Koch, co-artistic directors, develop the work behind the visual aspect; Olivier Derivière composer tells us the design of melodies. What to get a broader idea of what to expect on June 7 ...
Oskar Guilbert, boss DONTNOD we speak more of his company; Stéphane Beauverger in charge of the narrative returns to the guidelines of the story, Jean-Maxime Moris (aka Jean-Max), creative director, we explains a little more gameplay, and Aleksi Briclot Michel Koch, co-artistic directors, develop the work behind the visual aspect; Olivier Derivière composer tells us the design of melodies. What to get a broader idea of what to expect on June 7 ...



